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Devlog
15/5/2024 Charged Bullet & Thruster Tweaks
May 15, 2024
by
oaktal
After a year with no updates, I'm giving the player a bullet powerup and trying to adjust the thruster curves to fit some more playstyles. Changes include: Braking the ship will now charge up the remo...
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24/4/2023 Multiplayer!
April 25, 2023
by
oaktal
Changes include: Added two player mode. Shift main menu logo to the right just a tiny bit. Make wormhole sprite on main menu center properly and always render on screen. Make stars and wormhole on mai...
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23/4/2023 Main Menu
April 24, 2023
by
oaktal
Changes include: Added main menu. Added music and sound effect toggles...
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17/2/2023 Yes, More Difficulty Tweaks
February 17, 2023
by
oaktal
I just have to get the gameplay perfect and then I'll make a main menu, I promise. Changes include: Asteroids now spawn with the same orbit direction as the player. Motes spawn with the same orbit dir...
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16/2/2023 Refactor and Tweaks
February 16, 2023
by
oaktal
Oh man this one hurt but it really was quite necessary; the code sucked. Changes include: Refactored and denested code. Renamed meteors to asteroids to avoid the wrath of astronomers. Tweaked how aste...
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14/2/2023 Diffifulty Recurve
February 15, 2023
by
oaktal
I got an insanely high score and that was not okay. It felt like if I survived long enough and got into a groove I could keep racking up the points- this was not good. Changes include: Made the curve...
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13/2/2023 Difficulty Escalation, Tweaks
February 13, 2023
by
oaktal
Tweaked the escalation of difficulty one more time, as well as minor bullet mechanics. Fixed a couple bugs from the refactor as well. Changes include: Decrease maximum meteor spawn frequency. Decrease...
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12/2/2023 Optimizations!!!
February 13, 2023
by
oaktal
Most of these should have been obvious, but I still feel really smart for thinking of them! Changes include: Refactored code, debloated :NEW() methods. Memoized meteor polygon generation, limited to 1...
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11/2/2023 Quick Tweak
February 11, 2023
by
oaktal
Changes include: Decreased initial meteor spawn time from 200 frames to 180 frames. Increased the acceleration of meteor spawn time from 1 frame per meteor spawn to 5 frames per meteor spawn...
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10/2/2023 The Big Update of Gameplay and Cheese
February 10, 2023
by
oaktal
I'm gonna be honest, I planned to break this one up into the next few days so that I could properly test all the changes before uploading them. But then I found one massive bug in the thruster power c...
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9/2/2023 Combos, Score Indicators, Tweaks
February 09, 2023
by
oaktal
Big flashy combos and point multipliers! More crunch, more game feel, WOOOOOO! Changes include: Added popup score indicators when a meteor is destroyed. Added combos and score multipliers when multipl...
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8/2/2023 Highscore & Tweaks
February 08, 2023
by
oaktal
The obsessive work continues! Just some extra polish updates and fixing glaring bugs. The day-one patch of indie dev, I guess. Changes include: Highscore tracker! Increased meteor collision radius by...
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7/2/2023 Engine Refitting
February 08, 2023
by
oaktal
#changelog
Hooey! Well it's been like four/five months since I started this "little" project, but I finally got around to refactoring the code and tweaking everything! I'm much more happy with how the game feels...
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