WORM•HOLE
WORM•HOLE
A small little PICO-8 game that I made for the A Game By Its Cover 2022 jam!
This game is inspired by and named after the fictional cartridge art by Sean Williams over at the My Famicase Exhibition. Sean's design is also the cover image for this game! You should go check out his work.
The game is basically a faster-paced Asteroids with gravitational mechanics. My high score is was 3064!
CONTROLS
The left and right arrow keys control the ship's direction while the up and down arrow keys accelerate forwards and backwards respectively. The Z key corresponds to the O button on PICO-8, which alternately shoots and then detonates your projectile. The X key corresponds to the X button, which slows down your ship and charges up your projectile for a bigger explosion.
For Player 2, the PICO-8 defaults to ESDF as the directional keys, Tab as O, and Q as X.
TIPS
- Use your friction! If you are losing control, try to apply the brakes to slow yourself down and bring your orbit in closer.
- Fly through explosions! Though your bullet explosion will kill you most of the time, you will make it through just fine if you time your detonation right and fly through the early frames of the explosion! This includes when breaking apart asteroids- they won't harm you immediately after splitting.
- Use your power bomb to clear out large groups of asteroids.
- Maintain your orbit. The worm hole might be scary, but if you spend all your time out in space then you might get hit by an asteroid that you didn't see coming!
- Try to survive above all else. You will get points for enduring, and the asteroids do fall into the worm hole on their own- though the number of asteroids on screen will increase over time.
ROADMAP
This game is still being worked on, occasionally! Here is a list of the planned features and changes.
Code refactor.Gamefeel tweaks including maximum speed on players, bullets, and meteors.A better start to the run than just throwing the player in with no time to react.Point the ship in a helpful direction at the start of a run, not just always up.Smooth ship rotation.Main menu.Local highscore.Indicators for off-screen meteors and players.Two-player mode.Combos.Optimization.- Another code refactor.
- Easter eggs.
- Music/SFX remaster.
- Final polish/tweaks.
NOTES
- This game is more or less complete! I'm satisfied with how it currently stands, and all that remains are (admittedly major) features that I consider icing on the cake.
- The Lexaloffle BBS post for this little project is here!
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | oaktal |
Genre | Action |
Made with | PICO-8 |
Tags | Arcade, Asteroids, chiptune, Gravity, PICO-8, Pixel Art, Singleplayer, Space |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Install instructions
Windows: Extract the .zip file to a folder, and run the .exe file inside.
MacOS: Move the .app file to your Applications folder, and run it from there.
Linux: Extract the .zip file to a directory and run the binary inside.
Development log
- 15/5/2024 Charged Bullet & Thruster TweaksMay 15, 2024
- 24/4/2023 Multiplayer!Apr 25, 2023
- 23/4/2023 Main MenuApr 24, 2023
- 17/2/2023 Yes, More Difficulty TweaksFeb 17, 2023
- 16/2/2023 Refactor and TweaksFeb 16, 2023
- 14/2/2023 Diffifulty RecurveFeb 15, 2023
- 13/2/2023 Difficulty Escalation, TweaksFeb 13, 2023
- 12/2/2023 Optimizations!!!Feb 13, 2023
Comments
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